SHA-256 of the BIN chunk data (the bytes after its 8-byte chunk header) of
each published N230H GLB: the binary geometry, texture and animation data.
These are NOT checksums of whole files, so `sha256sum -c` cannot use them.
Stamping rewrites only the JSON chunk, so these are also the checksums of
our own build output before stamping. A rebuild from this source matches
every mesh, texture and animation in these chunks except the tail beacon
and the two navigation lights, whose triangles Blender lists in a
different order from run to run (same triangles; see README.txt, CHECKED).

4fc94a5953424e3738e4286c0e55b1667432549c1f5faacfb81ea4694b7b78c9  https://gtla.live/models/n230h.glb
50cc9137971e4ee61c6433e4ea4b003f5d2b2685cb7dc0960b1473b8f87834f5  https://gtla.live/models/n230h-hd.glb
d9e73e27b9d6746ae9404081d64ed8bd2f2b3ec88c58be9ec058842fb12e531d  https://gtla.live/models/mobile/n230h.glb
